The board game screen (more on that in a moment) propels you into combat with hypnotised policemen, mimes and civil servants, and you are bringing your team of four performers into battle with them. The majority of Circus Electrique’s gameplay is in some good old turn-based battling. Somehow, it all coalesces, a moody lens on circuses that reminded us of the Carnivale TV series. And when in battle, it’s stylish, a mix of cel-shading, crosshatching and neon lights. When fiddling about with its systems, it’s an expensive board game. In conversations, it looks like a dark Alan Moore-like comic book. Graphically, Circus Electrique swings and hits. The steampunk (electropunk?) aesthetic invigorates things further, and the plot has all the potential of going to wild places. We don’t often get to be militant clowns or knife-throwers who are aiming to hit their mark, rather than lodge a knife around them.
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